The Black CompanyEdit
Soulcatcher and her Imperial force sailed south across the Sea of Torments from Opal, one of the Empire's major cities, to Beryl, which was another member of the Jewel Cities but still independent. The vessel rounded Fortress Island and its shocking size and appearance caused universal confusion and unease throughout Beryl. Eventually Soulcatcher entered the city with her force of veterans. After annexing Beryl for the Empire, she returned north to Opal with the entire Black Company aboard, and also the captured forvalaka.
Croaker, Lady, One-Eye, Goblin, and the rest of the Black Company survivors sailed from Opal to Beryl in The Dark Wings in Shadow Games. Croaker had originally chartered a grain barge for the trip, but Lady canceled that arrangement and instead ordered The Dark Wings to be readied. Their trip south was smooth sailing, and lasted only three days. Even the deeply aquaphobic One-Eye, who needed to be drugged to be put aboard, agreed it was an easy and swift passage. This was only the second time that vessel had made port in Beryl. Like its prior visit (during The Black Company), the arrival of the colossal ship was the talk of the town. After the Company and Lady disembarked at Beryl, the Imperial crew of The Dark Wings set sail for Garnet to begin an extended patrol against pirates and smugglers.
The Silver SpikeEdit
A vessel perfectly matching the description of The Dark Wings was deployed to the Sea of Torments to deny the Limper passage across the sea from the southern continent. The Limper was returning north to claim the silver spike, an eventuality which would spell the Empire's doom. The vessel was part of a complex series of traps, evacuations, and diversions that would delay and attempt to kill the Limper, forcing him across the land route.